![]() They can still be used as generals, but their field marshal traits will be disabled when they are not commanding an army group.Īdmirals can command up to 10 task forces. Modifiers from Background traits, such as Cautious or Politically Connected, are passed down to Generals with no penalty. General's traits and the field marshal's skill levels apply to subordinate armies with a 50% penalty. All armies assigned to the field marshal's army group receive these bonuses. Their traits give general bonuses, helping any kind of unit, such as, for example, +10% recovery rate, or increasing maximum army sizes. A field marshal initially may command up to 5 armies with the Expert Delegator trait, this limit can be increased to seven. ![]() Generals may be promoted to field marshals at the cost of command power and the temporary loss of one skill level.Ī field marshal commands army groups, large formations comprised of several armies. The traits of generals are oriented towards specialization in different units (e.g., tanks, foot infantry), adverse terrain/climates and tactical situations (e.g., attacking forts). Above this limit, their bonuses and XP gain are reduced proportionally. Generals can command up to 24 divisions effectively unless they are in " Garrison Area" mode, during which the limit is tripled to 72 divisions. Commanders cannot normally die or be dismissed, though some country-specific events will remove particular historical commanders. ![]() Additional commanders can be recruited at a cost of 5 Command power for each existing commander of the same type (admirals do not count when recruiting generals, or vice versa).
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