once a preset was just cut in the middle and an entire part (the bottom, I looked in the file) was missing. It consists of mostly bug-fixes and mod compatibility. About the latest version Version 1.0.13 is the latest release of the mod for RimWorld 1.0. Save your setup as a preset so that you can start your game the same way later. RimWorld.Page_ConfigureStartingPawns:DoWindowContents_Patch1(Object, Rect)Īlso I noticed the "initsaving" and "current mode is saving" when I try to save a preset for a second time or load a preset after I saved one which prevents me from loading and saving properly. EdB Prepare Carefully Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing. Verse.TabDrawer:DrawTabs(Rect, IEnumerable`1) Verse.ScribeSaver:DebugOutputFor(IExposable)ĮdB.PrepareCarefully.Utilit圜opy:CopyExposable(Scenario)ĮdB.PrepareCarefully.Controller:PrepareGame()Ĭalled InitLoading() but current mode is SavingĮdB.PrepareCarefully.Utilit圜opy:InitLoadFromString(String) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)ĭebugOutput needs current mode to be Inactive I just picked up the Prepare Carefully mod this morning and was wondering if anyone could advise as to a few well-rounded presets for starting colonists. RimWorld.UniqueIDsManager:GetNextThingID()ĮdB.PrepareCarefully.RelationshipBuilder:FillCompatibilityPool(Int32)ĮdB.(List`1, List`1)ĮdB.PrepareCarefully.PrepareCarefully:CreateColonists()ĮdB.PrepareCarefully.Controller:StartGame()ĮdB.PrepareCarefully.Page_PrepareCarefully:b_26_0()ĮdB.PrepareCarefully.Dialog_Confirm:DoWindowContents(Rect) Thought it's in 'PrepareCarefully' not in 'Scenarios' other than that it's correct. RimWorld.UniqueIDsManager:GetNextID(Int32&) The path on Windows is: Appdata > LocalLow > Ludeon Studios > Rimworld (by Ludeon Studios) > Scenarios. You can give pawns a specific level of skill and passion and even connect the branches of family trees. This quality of life mod improves and expands the scenario editor so that you can be as particular as you’d like when you start a colony. Getting next unique ID during saving or loading. Manually set the branches of the pawns family trees. Can dig up the preset file if you let me know where it is, but I'm not finding it myself in the directory) Exception filling window for _Confirm: : Non-static field requires a targetĪt (System.Object obj) in :0Īt (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) in :0Īt () in :0Īt () in :0Īt _PrepareCarefully.b_26_0 () in :0Īt _Confirm.DoWindowContents (Rect inRect) in :0Īt Verse.Window+c_AnonStorey2C4.m_1B1 (Int32 x) in :0Īnd I got it to work once, so I'm thinking maybe there's something in my specific saved pawn setup that it's choking on? (I am also seeing inconsistent point values when reloading the preset - which makes balancing tricky.
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